SCAdFacadeDelegate

@protocol SCAdFacadeDelegate <NSObject>

The SCAdFacadeDelegate protocol needs to be implemented by the video player implementation it receives it´s commands and delivers information through this protocol

  • The player should load the ad from this url and is told to disable/enable seeking

    Declaration

    Objective-C

    - (BOOL)loadAdWithUrlString:(NSString *)urlString
                 disableSeeking:(BOOL)disableSeeking;
  • The player should start its playback

    Declaration

    Objective-C

    - (void)startPlayback;
  • The player should pause its playback

    Declaration

    Objective-C

    - (void)pausePlayback;
  • The player is being asked if it is paused

    Declaration

    Objective-C

    - (BOOL)isPaused;
  • The player should mute sound

    Declaration

    Objective-C

    - (void)mutePlayer;
  • The player should unmute sound

    Declaration

    Objective-C

    - (void)unmutePlayer;
  • The player is being asked if it is muted

    Declaration

    Objective-C

    - (BOOL)isMuted;
  • The player should seek from its current position to a time offset

    Declaration

    Objective-C

    - (void)seek:(NSInteger)offset;
  • The player must give back its current playback position

    Declaration

    Objective-C

    - (double)getCurrentTime;
  • The player must give back the duration of its current video

    Declaration

    Objective-C

    - (double)getDuration;
  • Not used at the moment

    Declaration

    Objective-C

    - (NSString *)getVideoElement;
  • The player should set its volume to the desired value (unused at the moment)

    Declaration

    Objective-C

    - (void)setVolume:(CGFloat)volume;
  • The player should give back the current volume (currently unused)

    Declaration

    Objective-C

    - (CGFloat)getVolume;
  • The player should set its current content source

    Declaration

    Objective-C

    - (void)setCurrentContentSource;
  • The player should give back its current content source

    Declaration

    Objective-C

    - (NSString *)getCurrentContentSource;
  • The player should reset its source to the content source (after an adSlot is finished)

    Declaration

    Objective-C

    - (BOOL)resetCurrentContentSource;
  • Callback function that is being called for every single event

    Declaration

    Objective-C

    - (void)onEventCallback:(SCAdEvent *)event;
  • Give back an error, if a playback error occured

    Declaration

    Objective-C

    - (nullable NSDictionary *)getError;
  • If your player is connected to the sequencer it should ask the sequencer for the adInfo and give it back

    Declaration

    Objective-C

    - (void)getAdInfo:(SCAdInfoCompletionBlock)completion;
  • Click through happened, pass it on to the view controller

    Declaration

    Objective-C

    - (void)displayClickThroughAlert:(UIAlertController *)alert;
  • Visibility of the adView changed, so pause or resume the player

    Declaration

    Objective-C

    - (void)onVisibilityChanged:(BOOL)visible;
  • Skip an ad

    Declaration

    Objective-C

    - (void)skipAd;
  • If your player is connected to the sequencer it should ask the sequencer for the adError object, if an error was detected

    Declaration

    Objective-C

    - (void)getAdError:(SCAdErrorCompletionBlock)completion;