8#import <Foundation/Foundation.h>
16 EVENT_TYPE_UNDEFINED = -1,
21 ON_AD_LINEARITY_CHANGE,
22 ON_AD_MANIFEST_LOADED,
23 ON_AD_MANIFEST_LOAD_ERROR,
24 ON_AD_PLAYBACK_FINISHED,
47 ON_CLOSED_CAPTIONS_DETECTED,
48 ON_COMPANIONS_DETECTED,
49 ON_EXTENSIONS_DETECTED,
50 ON_VERIFICATION_DETECTED,
53 ON_AD_SKIPPABLE_STATE_CHANGE,
54 ON_COMPANION_CREATIVE_VIEW,
56 ON_AD_NONLINEAR_FINISHED,
57 ON_AD_NONLINEAR_STOPPED,
63 ON_AD_SLOT_DURATION_CHANGE,
65 ON_AD_REINSERTION_ACTIVATION,
71 ON_AD_VIEWABLE_UNDETERMINED
78@property (nonatomic, copy) NSString *issuer;
81@property (nonatomic) NSTimeInterval timestamp;
86- (id)initWithDescription:(NSString*)description;
90- (NSString*)eventString;
This class forms a wrapper around player events.
Definition: SCAdEvent.h:13
EventType
Type of events that are fired during the progress of an ad slot.
Definition: SCAdEvent.h:15